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DREAD NOT

ROLE

Developer/Designer

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DESCRIPTION

A nuclear submarine is thrown into a chaotic battle after being attacked by a large sea monster and must reach the surface before air runs out. Players must work together to keep the submarine stable by communicating with each other, fixing failing systems, and navigating through perilous waters. Survival depends on the pair’s ability to work together under immense pressure. Failure is not an option.

PROJECT TYPE

Senior College Capstone Project

TEAM SIZE

Twenty-Six Students (Seven Programmers/Eight Artists/Seven Audio Engineers/Four Voice Actors)

TIME FRAME

September 2024 - May 2025

ENGINE/TOOLS

Unreal Engine 5, C++, Blueprint

VIEW PROJECT/CODE​

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MY CONTRIBUTIONS

AI Developer/Designer

  • Designed/Developed the our main sea monster enemy ​

  • Designed/Developed a Director AI to track player and monster status and balance in-game values mid-gameplay

Main Menu Developer/Designer

  • Designed​ 3D Main Menu system 

  • Added functionality of artist's UI designs to work with 3D Menu system

General Gameplay Developer/Designer

  • Helped with team design decisions (level design, puzzle placement, balancing, etc.)​​

  • Bug Fixing

LinkedIn

LinkedIn

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itch.io

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GitHub

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